Light fall review1/4/2024 ![]() ![]() ![]() It's because that’s where the story is for the Lightfall campaign: I’ve seen the trailers, I’ve read the hints squirreled away in the lore entries we’ve gotten over the past few seasons, I know the score. As a Destiny 2 player, I know why we’re going to Neptune. We’re on Calus’ big spaceship, looking out the windows as the Witness and the real fight zoom away in the other direction. To be honest, it kills the momentum those first few moments give us. But now he’s back, and he’s being bullied by the Space Devil. We end up getting swept away to Neptune, where there’s a hidden city called Neomuna, and our new job is to chase after Emperor Calus-who we already fought like a million seasons ago. We’re geared up and ready to go, soaring into the fight on the wings of our jumpship-and then we’re sidelined. ![]() The Witness has been everywhere, just out of reach, making all kinds of trouble like Carmen Sandiego with a cooler hat. It’s been several seasons in the making, and the game’s been hinting at it ever since the last expansion, The Witch Queen. There’s this big battle happening in the skies above Earth. That’s where the narrative trouble starts. Something happens and then we’re headed to Neptune, chasing after a newly empowered Emperor Calus-a frenemy from a few seasons ago who is now in service to the Witness. The heroes we know and love are engaged in a pitched battle with the forces of the Witness-an ancient being of terrible power hell-bent on doing something spooky to our Friendly Neighborhood Space Orb. Black pyramids spread across the darkness of space like obsidian knives speeding toward the Traveler’s heart. ![]()
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